2/25/2019 0 Comments Phantasy Star Ii Game GeniePhantasy Star II – Game Genie Codes The following are known Game Genie Codes for Phantasy Star II on SEGA Genesis. Note: You cannot save the game when using Game Genie Codes.• ATBA-AA4R Master Code – May only necessary if you have a newer model Genesis. ![]() •: April 2, 1994 Mode(s) Phantasy Star is a developed by and released for the in 1987. It is the first installment in Sega's renowned. It is considered one of the pioneers amongst role-playing video games, both for its advanced graphics technology, and for being one of the first story-driven games released in the West. It is also notable for being one of the first games featuring a female after. The game was a decade later as part of, which was released for the and in Japan and for the in North America, where critics deemed it as a historically relevant step for its genre. It was also released for on the in 2009. It had a sequel,. ![]() Alis battles two 'Owl Bear' enemies near the start of the game, although only one is rendered onscreen. Phantasy Star uses a viewpoint for battles and Phantasy Star was one of the pioneers of the traditional console RPG format, featuring fully traversable maps, complete with interactive towns, and sprawling dungeons. The player engages in random enemy encounters, both on the overworld map and in dungeons, which saw a change from the to a. Unique amongst all games of the time was the faux of Phantasy Star's dungeons, a widely praised technological feature. Also notable were the animations of the enemy, which featured considerably more frames than were common at the time. Battles featured the standard at the time turn-based format, with each player using a combination of weapons and magic to fight enemies. As the game progresses, the weapons and magic get increasingly more impressive. The option to talk was sometimes a useful alternative, but only for the few enemies that were able to communicate with Alis. Plot [ ] Phantasy Star is set in, a solar system consisting of three planets. There is the lush and green Palma, the arid and barren Motavia, and finally, the icy and desolate Dezoris. As the story begins, Algol is ruled by King Lassic, who while originally benevolent, becomes a cruel, sociopathic tyrant after converting to a new religion. After a string of harsh political changes, small pockets of rebellion emerge but are mostly ineffective against Lassic's iron rule. When Nero Landale, the leader of one such rebellion, is killed by Lassic's Robot-cops, his sister Alis swears revenge. As she travels and witnesses the many victims of Lassic's oppression, Alis' objective becomes less about revenge and more about liberation for the people of Algol. Joined by Myau, a talking cat, Odin, once a member of Nero's rebellion, and the Esper Noah (Lutz in the Japanese version and further English games), Alis embarks on an adventure spanning all three planets. Along the way Alis talks to the towns' people who may help her or give her secret information for finding special items. She encounters many personalities, from the well-meaning Governor of Motavia to the eccentric Dr. Luveno and other countless enemies on the way to find the weapons and other items are needed to eventually engage King Lassic and determine the fate of Algol. Development [ ] The game was designed by and Miki Morimoto. Programmed and served as character designer. The game used four megabits (512 kilobytes) of ROM, which was several times as much as most early Master System games. In addition, five games could be saved with a battery-backed RAM chip. The game was relatively large at the time it was released. The Japanese release took advantage of the FM sound capabilities provided by the chip available as an add-on module for the Sega Mark III (the original Japanese model of the Master System). Original Sega Genesis/MD Game Genie codes created by: Tony Hedstrom. (no ads on this site) Phantasy Star II ATBA-AA4R Master. In mid-1993 Codemasters began development on a 'Game Genie 2'. With certain games, such as Star Fox. The Phantasy Star or Shining. However, as the North American and PAL hardware lacked this chip, the releases outside Japan feature only the PSG soundtrack. The Japanese Virtual Console release, however, gives the player the option to switch between the two soundtracks, even for those living outside Japan. (The North American/European Virtual Console release is the same as the original release in their region and so does not contain the FM sound.) Release [ ] Phantasy Star was first released for the in Japan on December 20, 1987, with localized ports following in the United States in 1988 and Brazil in 1991 (It was the first RPG video game translated to Portuguese, the official language of Brazil). Former marketing manager John Sauer translated the game for US. In Japan, it was re-released for the in a limited-edition cartridge designed for use in a contest.
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